COOK SERVE FOREVER Gameplay Secrets



Nori Kaga serves as the protagonist, working from a food cart with ambitions to become a culinary icon like Chef Rhubarb, known as the Culinary Queen. The setting, Helianthus, is a vibrant solarpunk city bustling with culinary activity and opportunity.

As you travel from your small hometown of Moraine to the futuristic solarpunk city of Helianthus, you’ll cook over 80 foods and skilfully master more than 400 recipes.

Every order is processed one at a time, there is no rush except to get the highest rating on levels that require it and after the order is done you can infinitely sit there and wait to serve it with no punishment.

Your quest for culinary greatness will take you and your food cart to over 50 locations throughout the city. From bustling markets to pulsing nightclubs and dazzling festivals, each location has its own menu and set of cooking objectives.

Hey everyone! Lots of great announcements and exciting news coming down the pipeline, so let’s dive in!

The game offers a vibrant culinary journey filled with hundreds of ingredients, recipes, and a diverse cast throughout its story-rich campaign.

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The game also includes over two hours of original music by award winning composer Jonathan Geer. The soundtrack hooks into the game’s narrative in some interesting ways.

We’ve been cooking up some blog updates over on Steam for Cook, Serve, Delicious: Re-Mustard!, our remake of the first CSD game, and we also plan on doing a Q&A next month! Here’s COOK SERVE FOREVER Gameplay all the blog updates so far, and you can submit a question for the Q&A via this email or on Discord/Steam Forums:

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I think in the end we got there and made a fantastic game, but the development cycle was one of the most difficult I've ever had personally and I want to say thanks to those who left positive reviews and feedback on Steam and Discord/Reddit.

I just want to take a moment to thank everyone for all of their support through what I would consider the roughest Early Access period we've ever had.

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